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Welcome to My New F2P Game Design Blog

Don’t Monetize Skill-Based Games like a Stat-Based Game

In the gaming industry, it is so hard to resist taking inspiration from games that are huge hits or make vast sums of money. Though there are instances where systems from a top hit could fit into some games, unfortunately most of the time they will not. Shoehorning systems into a game can spell disaster…

Why do Players Quit the Games they Enjoy?

Most Game Developers focus on Day 1, 3, 7, 14 and 30 Retention (or some combination thereof).  After Day 30, all headlights are on Monetization and LTV (Day 180 or otherwise).  The reason for this shift is that by Day 30, we assume that a Player is committed enough to the game so that we…

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